Fragged Seas: Skull & Shackles

Session 3
Risky Business in the Bilges

The drudgery of swab-work continued for the party for days, until Riaris Krine, the Master Gunner, excused them all from work one day to learn how to properly board an unwilling vessel. Dane showed great aptitude in the boarding action, earning him a spot of leadership in any upcoming raids. 

As they made more friends, the party realized that they were at the center of a rift in the crew. Some of the crew, including the officers, started regarding the new blood as little more than dissenters and rabble-rousers, while others on the crew thought that maybe Plugg and Scourge were being too harsh with the new blood. The tension came to a head when Rip discovered that Scourge had intimidated Kroop into poisoning one of the new blood. Rip knocked out Kroop and revealed Scourge's ploy to everyone during the dinner hour. Some of the crew nearly came to blows, and Sandara quickly tried to calm tempers. It was apparent that Scourge, even after giving Rip nine lashes for slandering an officer, had had enough of the old Sharjh.

The following day, Rip was assigned to pump the bilges with Slippery Sy and Jaundiced Jape. His friends were all stationed far away and carefully watched by Plugg, Scourge, and their cronies. He knew going in that the thugs would try to kill him.

He was not wrong.

After an intense minute of fighting, Slippery Sy was nowhere to be found, Jape was bleeding out of his femoral artery, and Rip was covered in their blood. This was how the captain found him,  and thus sentenced him to twelve hours in the sweatbox followed by keelhauling to be performed the following day.

Fortunately for Rip, sails spied on the horizon the next morning necessitated all hands on deck, even those scheduled for keelhauling…

Session 2
Trouble in the Sun

On the fifth day of their involuntary voyage, the party encountered Bear Hartshorn, Mr. Plugg's "pet." Plugg threw a pouch of coins on deck and challenged anyone to take on Bear in a fist fight, a challenge that Shiv gladly took. She discovered that the Bear was as tough as his namesake, however, and it wasn't until Plugg doubled-down and offered another prize to any other challenger that she and Rip were able to start repelling the beast. In the end, Shiv was knocked out cold on the deck, Bear, now armed with a club from Master Scourge, was trying to back down, and Rip graciously allowed the fight to end there. Plugg, unimpressed, retrieved his gold.

A few days later, a massive storm rocked the ship and the captain called for all hands on deck. The crew worked all through the night, and in the dark hours before dawn, young Jack Scrimshaw was washed overboard. Fortunately, Shiv, Rip, and Tilly were able to throw him a rope and pull him to safety. 

The storm died down over the next couple days, and with the rocky coast of Lover's Run in sight, the captain sent the party to hunt some crabs from a nearby reef. Unbeknown to them, however, a pair of reefclaws, corrupted crustacean monstrosities, also hunted in the reef. After a skirmish in the water, the party was able to return to the Wormwood with four buckets of fresh crab and two reefclaw corpses. The captain, impressed with their find, returned all of Grim's belongings as a reward.

Mr. Plugg was not very pleased at seeing the captain's good graces falling on the party, however…

Session 1

The party, a disparate group of strangers, find themselves press-ganged on a pirate ship named the Wormwood after a rowdy night at the Formidably Maid. They quickly discover that the Wormwood's bosun and master-at-arms, Master Scourge, holds nothing but contempt for them and is clearly trying to turn the first mate, Mister Plugg, against them. Not only that, but the reputations of the ex-captain Grim and the mysterious Sharjh sometimes referred to as the Lich have followed them to the Wormwood, complicating relations with the crew further.

In their first four days, the party has managed to gather some friends, including the quartermaster Cutthroat Gertie, the ship's cook Ambrose "Fishguts" Kroop, and the mysterious Sandara Quinn, acolyte of Besmara. However, one of their number, the obsessive monster hunter Artorius, lost his temper with Mister Plugg, a mistake that has left him recovering from vicious wounds given to him by the first mate.

Now, in an attempt to discourage discord, Master Scourge is actively separating the newcomers to the Wormwood until they learn their place.


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